Update: I’ll keep this version up for now, as the intro has some information worth reading. I’m rewriting ch2 to actually make sense and finishing 3 and 4 when i get the time, sorry. As i’m slightly active in various gamedev communities, I’ve noticed over time that a (seemingly) large portion of people have little…
Category: Unity
Realtime data visualization using Unity (and .NET) (WIP)
Despite not being a very “designer” type of person, I’ve always been amazed at the concept of data visualization. The ability to take a seemingly jumbled mess of data and present it in a format that is visually comprehensible to humans as well as informative is a thing I’ve been wanting to do for a…
Boatloads of Seamen (Unity, C#)
Group project for a gamedev class, aptly named Boatloads of Seamen as you ferry boxes across a vast (small) ocean with treacherous mountains and reefs waiting destroy your boat. Written in C# using Unity and implementing a rather advanced algorithm that handles buoyancy, surface area and friction. This algorithm was repurposed from a different project and…