Being absolutely in love with diffuse and unnatural lighting, I have of course been an avid user of both Phillips hue and Nanoleaf products. However, I’ve always been disgusted at their exorbitant cost. Because, really, how expensive can a piece of molded plastic with some wires, LEDs, (shitty) connectors, a diffuser and a mediocre app…
Category: Projects
Laser level measuring
An idea i had a while back that never really came to fruition. While working with Chinese-manufactured prototypes of varying quality for a stator housing, there were several instances where i wished for a simple, lightweight, portable and fast way to measure both flatness and alignment. Many moons later, the idea came back and also…
Solis WiFi (bad end)
After a botched solar panel install from a shady contractor at my parents’ place, they left behind some random stuff after finishing up and one of those things was a WiFi data logging stick for the inverter. The box itself had no name attached to it and I didn’t think to ask what brand the…
Realtime data visualization using Unity (and .NET) (WIP)
Despite not being a very “designer” type of person, I’ve always been amazed at the concept of data visualization. The ability to take a seemingly jumbled mess of data and present it in a format that is visually comprehensible to humans as well as informative is a thing I’ve been wanting to do for a…
Bachelor’s project (Android/OpenCV) – Level measurement in fodder silos using a smartphone
Due to confidentiality restrictions I can not post the final document nor source code. For our bachelor’s project and thesis we (project group consisting of me and 3 other members) were assigned to develop and document an application for an Android phone that could photograph the inside of a fodder-silo autonomously at given intervals and…
Boatloads of Seamen (Unity, C#)
Group project for a gamedev class, aptly named Boatloads of Seamen as you ferry boxes across a vast (small) ocean with treacherous mountains and reefs waiting destroy your boat. Written in C# using Unity and implementing a rather advanced algorithm that handles buoyancy, surface area and friction. This algorithm was repurposed from a different project and…
OpenGL/GLFW Heightmapped terrain generator (C++)
A group project done for a course during my bachelor’s degree. The program uses a grayscale heightmap to extract the values and pass it on to the vertex shader which displaces the individual vertices in order to deform the plane accordingly. Thereafter the fragment shader proceeds to catch the heightmap values and apply the correct…