An idea i had a while back that never really came to fruition. While working with Chinese-manufactured prototypes of varying quality for a stator housing, there were several instances where i wished for a simple, lightweight, portable and fast way to measure both flatness and alignment. Many moons later, the idea came back and also…
Category: C++
OpenGL/GLFW Heightmapped terrain generator (C++)
A group project done for a course during my bachelor’s degree. The program uses a grayscale heightmap to extract the values and pass it on to the vertex shader which displaces the individual vertices in order to deform the plane accordingly. Thereafter the fragment shader proceeds to catch the heightmap values and apply the correct…